The aim of this iteration is to further develop the concept to a mature level. Mentors and students evaluate the result of the standalone prototype (keep the good stuff) and incorporate the acquired insights from visiting the context (in the excursion). The experiential prototypes should show what the hardest technological problems will be and demonstrate students' skills to master that technology. We choose to crack the toughest nut first so that, later, students will be able to work on refining the interactions.
In the morning there were presentation rehearsals - students receive feedback on their movie/demonstration skills. At the end of the day the nutcracking presentations were staged.
Presentation Format (max 5 minutes):
In the morning there were presentation rehearsals - students receive feedback on their movie/demonstration skills. At the end of the day the nutcracking presentations were staged.
Presentation Format (max 5 minutes):
o) students show videos (explain the concept, show bits of your process)
o) students demonstrate the concept with prototypes
o) students receive feedback from mentors and other student groups
Hermès - Group 1
This student group made a communicational tool for Generation Y. This tool allows Generation Y to physically send ‘cryptic’ messages to each other instead of always using their digital devices, and to forget their digital screens and play with information technology.
The tool enables colleagues to send each other a compliment. It is for colleagues to show appreciation to each other. By blowing against the product, the fan inside of the product starts inflating the tube and because the wind, a tube will rise out of this box. By blowing a longer time, you can increase the height of this tube. The higher the tube pops out, the bigger your compliment/appreciation toward the receiver is. By pushing the tube back into the box, the sender will send this compliment to his/her colleague. He or she will notice that out of his/her box a tube pops out and the compliment will be received. The receiver pushes the tube back in to the box after they received the message. The sender will receive a small notification by the tube gently pulsating up and down once the message has been received.
DropBall - Group 2
DropBall is an explorative concept for fun and easy file transfers. With these services becoming more and more common also the boringness of such actions increases. Dropball tries to implement positive generation Y interactions such as instant and playfulness into modern office environments.
With DropBall users can transfer files by throwing a physical and not unknown object: a stress ball. Colleagues are able to share digital files and links on this ball through an easy user interface. A squeeze in the ball triggers a desktop application to pop up and while squeezing the ball the user can drag and drop files and links into the digital representation of the ball. Now the fun starts. Pick out a colleague you would like to share it with, and throw the ball!
Once received, co-worker will only have to squeeze the ball to make the files instantly appear on screen and clear the ball of all data ready for next use.
Technology Description: The DropBall makes ingenious use of RFID technology to trigger the proximity reading of the ball. To keep the ball’s technology as passive and low powered as possible this relatively simple technology has been chosen to use; since it needs to be able to withstand some throwing around. The low powered circuit in the ball activates once the user is squeezing the ball by applying simple parallel switches conveniently located inside the ball, the ball’s RFID chip activates the circuit and makes sure its recognizable by the RFID reader next to the user’s computer. The user interface used in the prototype is made in max-msp, which is perfectly able to cope with graphical oriented user input. A file containing locations of the files and links shared is automatically generated when the user drags and drops them into the virtual ball. This executable file is automatically uploaded to a dedicated network storage point, from which the receiving user’s computer automatically executes the file’s launch sequence upon reading the ball.
Permission Lamp - Group 3
The concept is a Permission Lamp! It's basically a desk lamp that informs the user when someone is trying to alter a file that is created initially by the user (Dropbox, etc.). When this happens the light shines green-blueish in the face; interrupting him. The user can respond in three ways:
1. Postponing the interruption by pushing the shade of the lamp away; making the light dim less green-blueish. After a while the shade turns back to the user's face, saying that it still needs his attention. (Tilt switch that detects motion).
2. Rejecting the question by pushing the shade of the lamp down to the table; making the light turn red first then turns off. Returning after a while back to a neutral green-blueish colour in a neutral position. (LDR sensor to detect absence of light).
3. Accepting the question by stroking / petting the shade of the lamp; light turns green and drops the shade (head) submissively. Later turning back with a neutral green-blueish colour in a neutral position. (Flex sensor that detects bending forward).
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