This project aims at exploring and supporting Generation Y Interactions. Being the first generation of digital natives, Generation Y (born between 1978-1994) grew up with hi-tech equipment, such as mobile phones and wireless Internet, in their private domains. In their office work, however, the rich interactions that these new technologies offer are hardly supported. To improve the fit, each student group should focus on one interaction quality (instant, expressive, playful), create a specific scenario in office work context, and explore how this quality can stimulate new ways of working. The design should aim to develop experiential and inspirational tangible interfaces (on desktop scale). Research done so far will guide students to quickly conduct design activities. Besides the final deliverables in the end of the course, one conference paper on the findings will be produced and submitted.
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